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Tag Archives: coding guidelines
The next best thing to open source
We have all benefited from the availability of open source and many of us have contributed to that software pool. Commercial software development exists because it is a simple business model that keeps people employed, or because a specific software … Continue reading
Round pegs in square holes
As I get older, some would say that I get more crusty [grin]. This may fall in that category, but my argument is that there is nothing wrong with simple and flexible. Put another way, “Round open source products do … Continue reading
A Network Hypervisor
I recently watched a video of a lecture given at Stanford University by a prof from Berkeley (Go Figure). The lecture was about the definition of Software Defined Networking (SDN) and how the original team had succeeded in some areas … Continue reading
Keeping it Simple
When it comes to designing software there are those who look for the absolute best technical solution and those who do their best to keep things simple. I have witnessed projects that have become so complex that new designers take … Continue reading
How will SDN change the game?
I have been reading a lot about SDN (Software Defined Networks) lately and it is becoming clear to me that SDN will be a game changer. Video conferencing companies for example, have been struggling to create the most bandwidth efficient … Continue reading
Eclipse and egit
“egit” is a free plugin for Eclipse that allows you to connect to the GIT version control system. Once connected, you can view annotations associated with code changes on a line by line basis. When working in large teams it … Continue reading
Is fast evaluation really fast?
I have found over the years that readability of code has substantial value. I have also found that their are trade offs with respect to style and performance. This leads me to today’s topic that is something common to both … Continue reading
“Effective C++” : Part 7
It’s been a while since my last post on C++ and I have been immersed in Java as of late. Some of the points today actually apply to languages other than C++ as Scott presents sound arguments for all objected … Continue reading
“Effective C++” : Part 6
It’s time for another in the series of posts on effective C++. The nice part of these posts is that writing about the points forces me to learn about them and understand them well enough to summarize them for others. … Continue reading
“Effective C++” : Part 5
In this next section we will look at C++ interfaces. With any programming problem we must first understand the use cases and the problem. Once we have a handle on what we are trying to accomplish we need to define … Continue reading